Senior Principal Graphics Hardware Architect (VP Level) – £130k – £180k – Multiple Locations Across the UK
We are looking for passionate Graphics architects who are committed to efficiency and innovation. You will work with a dedicated team to understand industry trends, communicate with stakeholders, and develop detailed architectural feature specifications. Your role will involve deep analysis to meet power, performance, area, and bandwidth requirements, as well as collaboration with our research, modelling, and product teams to advance our technology roadmap.
The successful candidate will have extensive GPU knowledge and deep knowledge of Warp-level divergence in GPUs: Characterization, impact, and mitigation.
Senior Principal Graphics Hardware Architect Key Responsibilities:
- Drive the architecture and design of next-generation graphics hardware, with a focus on integrating and optimizing Arithmetic Logic Units (ALUs) for high-performance and power-efficient computation.
- Lead the evaluation and incorporation of advanced accelerator technologies, including Texture processing units (TPUs), to support AI and machine learning workloads within the graphics pipeline.
- Collaborate with cross-functional teams to define and deliver innovative solutions for both general-purpose and specialized compute within GPU architectures.
- Conduct deep architectural analysis to ensure alignment with power, performance, area, and bandwidth objectives.
The main technical skills needed for the Senior Principal Graphics Hardware Architect role are:
- A background of 10+ years in commercial software development in a graphics-related field.
- In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal).
- Expertise in power, performance, and area (PPA) trade-off analysis at the architectural level.
- Deep understanding of TPU architectures and their integration into graphics.
- Strong background in microarchitecture, hardware-software co-design, and performance modelling for graphics and AI workloads.
- Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks).
- Proven experience architecting and designing ALU subsystems within high-performance GPU or graphics hardware
- Experience with GPU profiling or API tracing tools.
- Knowledge of how to write and optimize graphics shaders or compute kernels.
- Understanding of both the fixed-function and programmable aspects of GPU architecture.
- Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items.
- Excellent problem-solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions.
- Experience of architecting software products spanning multiple development teams and enabling iterative development.
The highly desirable skills needed for the Senior Principal Graphics Hardware Architect role are:
- Experience leading teams in the delivery of ALU and/or TPU-based solutions for commercial silicon.
- Familiarity with the latest trends in AI acceleration and their application to graphics hardware.
- Track record of innovation in graphics or compute architecture, with patents or publications in the field.
Salary and Benefits:
- Salary £130,000 – £180,000 per annum (Salary depends of experience and skillset bring to the role)
- Hybrid Working – 2 days on site per week
- Bonuses
- Private Health care
- Pension scheme
- Life insurance
- Attractive location
- Ample free car parking
- Opportunity to work at a cutting-edge technology company
- Chance to make a significant impact on the future of wireless technology
- Collaborative and supportive work environment
My client offers a 3-stage process that can be completed within 2 weeks subject to your availability.