Staff Design Engineer (SystemVerilog / Micro-Architecture) – £80,000–£100,000 + bonus
My client’s engineering team is looking to add Staff Design Engineers to support the development of next-generation GPU / AI compute IP.
This role sits at the core of design execution, focused on engineers who can bridge architecture and implementation — taking ownership of block-level design while contributing to broader micro-architecture decisions.
You will work across architecture, RTL design, and physical implementation awareness, collaborating closely with verification and system teams to ensure high-quality, scalable silicon delivery.
Staff Design Engineer – Role & Responsibilities:
- Own block-level design from specification through to RTL implementation
- Contribute to micro-architecture definition alongside Principal / Architect-level engineers
- Develop high-quality SystemVerilog RTL aligned to performance, power, and area targets
- Work closely with verification teams to ensure efficient validation of designs
- Collaborate with physical design teams to understand timing, congestion, and power constraints
- Take ownership of key design blocks within GPU / compute architectures
- Support design reviews and technical discussions across teams
- Operate as a strong individual contributor within a cross-functional engineering environment
Staff Design Engineer – Essential Skills:
- Strong experience in SystemVerilog RTL design
- Experience contributing to micro-architecture (not purely implementation)
- ~10–15 years’ experience within digital design (SoC / CPU / GPU / ASIC environments)
- Understanding of physical design trade-offs (timing, area, power)
- Awareness of verification methodologies and design-for-test principles
- Experience working across architecture, verification, and physical design teams
- Ability to operate independently while collaborating with senior engineers
- Strong communication skills within technical teams
Nice to Have:
- GPU / CPU / AI accelerator experience
- Memory / cache / interconnect design
- Datapath / ALU / compute block experience
- Experience within high-performance SoC environments
What this isn’t:
- Not a pure RTL “coding” role without context
- Not a junior or heavily guided design position
- Not limited to narrow implementation tasks only
- Not a role where all architecture decisions are predefined
Why This Role:
- Opportunity to own meaningful design blocks within complex GPU / AI compute systems
- Exposure to both architecture and implementation challenges
- Work within a collaborative, cross-functional engineering environment
- Clear path toward Principal-level progression
- Immediate impact on active design programmes
Salary and Package:
- £80,000 – £100,000 base salary
- 30% Bonus (company performance related)
- Pension
- Private medical
- Life assurance
- Income protection
- Relocation support available
- Hybrid working (3 days onsite)
Interview Process:
My client can offer a 3-stage process consisting of:
- 1st stage: Technical screening (45 minutes)
- 2nd stage: Technical panel (2 hours 10 minutes)
- 3rd stage: HR / final discussion
This process can typically be completed within 2–3 weeks (depending on availability)